| Tile | Name | What it does | How to handle |
|---|---|---|---|
| S | Spike trap | Instant death if you step / run over it | Creep: hold ↓+→ the whole section |
| C | Chomper | Vertical blades — kill on close phase | Watch cycle; sprint when blades fully open |
| L | Loose floor | Crumbles after you step on it | Sprint through — never stop mid-tile |
| h | Small potion | Partial heal | Walk over to collect |
| H | Big potion | Full heal + raises max HP permanently | Always collect — huge advantage |
| s | Sword | Enables combat | Walk over to collect (Episode 1) |
| P | Pressure plate | Opens exit gate when stepped on | Step, then run to gate before it closes |
| A B | Timed gate | Opens for ~7 s after pressure plate hit | Don't hesitate after the plate |
| E | Elite guard | More HP, faster swing than normal guard | Patient poke-and-retreat; 6–8 hits |
While falling, brush past a ledge edge — the prince auto-grabs and hangs. Press ↑ to climb, ↓ to drop. After dropping, there's a brief cooldown before you can grab again.
Walk into sword range → press X once → immediately step back. Wait for the guard to finish their swing, then step back in. Never spam X — you'll get blocked and take damage.
1–2 tile drops: safe. 3 tiles: ~half HP. 4+ tiles: instant death. Always grab ledges on the way down when possible to break the fall.
Stand at the edge of a ledge below a floating slab. Press ↑ to jump straight up — if you're close enough, you'll hang from the slab above. Press ↑ again to climb up.