Quick Controls
Walk (tap) · Run (hold)
Jump · Climb (while hanging)
Crouch / creep · Drop (hanging)
Creep — safe over spikes
X
Attack (needs sword)
What's New Here
🪤
Spike Traps

Metal spikes flush in the floor — running or walking over them is instant death. Creep over them: hold + the entire section without releasing ↓.

⚔️
Sword & Combat

Pick up the sword on the slab (col 43). You'll auto-draw when near a guard. Use poke-and-retreat: one hit, step back, wait for their swing to end, repeat.

🧱
Ledge Grab & Climb

Fall past a ledge edge while falling — auto-grab. to climb up, to drop. Required to reach the wall at col 36.

Step-by-Step Route
1
Drop off start ledge

Run right off the upper starting platform. Fall to the ledge below — safe drop, no damage.

2
Run right → main floor

Continue right, drop down each ledge. Short 1-tile drops don't hurt. Keep moving right until you reach the main floor level.

3
Spike corridor (col 30–32) danger

Stop before the first spike. Switch to creep: hold +. Keep both keys held the entire spike section. Don't release ↓ until you're fully past the last spike.

4
Wall-climb (col 36)

Walk right to the wall. Jump right (+) and brush the ledge edge — you'll grab and hang. Press to pull up to the top.

5
Loose bridge + sword pickup (col 43–44) loose tiles

Sprint across the crumbling bridge without stopping. Walk over the sword on the slab — it's picked up automatically.

6
Drop to floor

Step off the right side of the slab. 1-tile drop — no damage. Land on the main floor.

7
Fight guard (col ~50) combat

Walk toward the guard until swords cross. Press X once. Immediately step back 2–3 paces. Wait for their swing. Repeat 3–4 times.

8
Pressure plate (col 53)

Walk over the plate. Gate opens ahead.

9
Exit gate (col 56) CLEAR

Walk through the open gate. Episode 1 complete.

Timer tip: You have ~25 minutes for all 3 episodes. Episode 1 should take 3–4 minutes even playing slowly. No rush.
Survival Reference
Dying fromFix
Spike trapHold ↓ throughout — creep the entire section, don't release ↓ early
Fall damageShort drops (1–2 tiles) safe; 3 tiles = half HP; 4+ tiles = death. Grab ledges while falling.
Guard kills youOne X, then step back. Never spam X — guards will block and counter.
Missed ledge grabMust be actively falling (downward velocity) — jump off a ledge and fall past the edge
Loose bridge fallRunning start — maintain full speed through tiles 43–44, no deceleration