Metal spikes flush in the floor — running or walking over them is instant death. Creep over them: hold ↓+→ the entire section without releasing ↓.
Pick up the sword on the slab (col 43). You'll auto-draw when near a guard. Use poke-and-retreat: one hit, step back, wait for their swing to end, repeat.
Fall past a ledge edge while falling — auto-grab. ↑ to climb up, ↓ to drop. Required to reach the wall at col 36.
Run right off the upper starting platform. Fall to the ledge below — safe drop, no damage.
Continue right, drop down each ledge. Short 1-tile drops don't hurt. Keep moving right until you reach the main floor level.
Stop before the first spike. Switch to creep: hold ↓+→. Keep both keys held the entire spike section. Don't release ↓ until you're fully past the last spike.
Walk right to the wall. Jump right (→+↑) and brush the ledge edge — you'll grab and hang. Press ↑ to pull up to the top.
Sprint across the crumbling bridge without stopping. Walk over the sword on the slab — it's picked up automatically.
Step off the right side of the slab. 1-tile drop — no damage. Land on the main floor.
Walk toward the guard until swords cross. Press X once. Immediately step back 2–3 paces. Wait for their swing. Repeat 3–4 times.
Walk over the plate. Gate opens ahead.
Walk through the open gate. Episode 1 complete.
| Dying from | Fix |
|---|---|
| Spike trap | Hold ↓ throughout — creep the entire section, don't release ↓ early |
| Fall damage | Short drops (1–2 tiles) safe; 3 tiles = half HP; 4+ tiles = death. Grab ledges while falling. |
| Guard kills you | One X, then step back. Never spam X — guards will block and counter. |
| Missed ledge grab | Must be actively falling (downward velocity) — jump off a ledge and fall past the edge |
| Loose bridge fall | Running start — maintain full speed through tiles 43–44, no deceleration |