Hardest episode. Two elite guards require patience above all else. If you rush, you will die. Potions are placed generously — the game wants you to reach victory, but only if you stay composed.
Quick Controls
Walk (tap) · Run (hold)
Jump · Climb (while hanging)
Creep — safe over spikes
X
Attack · one hit, then retreat
What's New Here
🛡️
Elite Guards (E) new

Take 6–8 hits to kill, attack faster, hit harder than normal guards. Identical poke-and-retreat technique, but slower — step further back after each hit and wait longer before re-approaching.

🌉
Loose Sky Bridge

Crumbling tiles high up — sprint through. If you fall, you land on a catch platform below. That's survivable, and there's a heal potion there plus a route back up (ledge grab at col 50).

Step-by-Step Route
1
Spike corridor — starts early (col 9–10) danger

Don't run right from the start. Spikes appear earlier than in Ep 1. Begin creeping (+) from col 8 onward.

2
Fight guard (col 14) combat

Normal guard — poke-and-retreat. Stay at full HP going forward. Don't get hit here.

3
Loose floor dash (col 20–23) 4 loose tiles

Get a running start from col 18. Sprint without any pause through all four tiles. Stopping mid-way means you fall through all of them.

4
Chomper #1 (col 28) time it

Stop. Watch the cycle. Sprint at peak-open — blades widest, just starting to retract.

5
Chomper #2 (col 32) time it

Stop again. Independent cycle from #1 — re-time separately.

6
Ledge grab-climb (col 36)

Running jump right — you'll grab a ledge at row 14. Press to climb up to the top.

7
Vertical climb to slab (col 38)

Walk to the edge of the ledge. Stand still. Press to jump straight up — grab the floating slab above — press to climb up.

8
Vertical climb to platform (col 41)

Same technique — stand at edge, jump straight up, grab, climb. Three-level ascent complete.

9
BIG POTION (col 42) do not skip

Full heal + max HP +1. You are seconds from two elite guards. Walk over it. This is not optional — taking it is the difference between surviving both elites and not.

10
Elite guard #1 (col 45) elite combat

Walk into range. Hit once with X. Step back 3 full paces. Wait for their swing animation to completely end. Walk back in. Hit once. Retreat. Repeat 6–8 times. If you rush, they block and counter. Be patient.

11
Loose sky bridge (col 47–49) sprint or fall

Full speed across. If you fall to the catch platform below: pick up the heal potion there, then move right and ledge-grab the platform above at col 50. Climb back up and continue.

12
Elite guard #2 (col 52) elite combat

Same as #1. Same patience. Whether you cleared the bridge cleanly or used the catch potion, you should be at decent HP. One hit, full retreat, wait, repeat.

13
Plate P (col 53) → Exit (col 55) VICTORY

Step on the plate, sprint right through the final gate. All three episodes cleared. You've beaten Dungeon Prince.

If elite fights feel impossible: The key is the retreat distance. After each hit, walk back until there's clearly empty space between you and the guard — don't just tap backward, fully retreat. Then walk forward slowly until you're in sword range again and hit once. Slow and deliberate beats fast and reckless every time.
Survival Reference
Dying fromFix
Spikes at startStart creeping at col 8 — earlier than in Ep 1
Loose floor fallRunning start from col 18, maintain speed through col 23 without deceleration
Elite guard #1 at low HPThe big potion at col 42 gives full HP + max +1. Take it every time before #1.
Elite guard rush deathsFull retreat after each hit — 3 steps back, then wait for their swing to end completely
Fell off sky bridgeCatch platform is survivable; pick up the heal potion; re-climb at col 50 right edge
Elite guard #2 at low HPIf you used the catch platform potion you'll have enough HP. Same slow technique.
Missed vertical climbStand at the very edge of the lower surface; jump is straight up, not angled forward