Vertical blade traps cycling open → closed. Sprint through at peak-open only — when blades are at their widest and just starting to retract. Going on the opening motion is too early.
Hitting plate A opens gate A for ~7 seconds. The gate is far enough that you must run immediately after stepping on the plate. No pause.
Full heal AND +1 max HP permanently. There's one at col 49 — always collect it. Small potion (h) is partial heal only.
Approach and stop. Watch the blades — wait for full open, blades at their widest, just starting to close back in. Sprint through at that moment.
Your sword carries from Ep 1. Poke once (X), step back, wait, repeat. 3–4 hits. Save HP for later.
Continue right and step off the platform. Land on the long lower ledge below. 1-tile drop — safe.
Step on plate A. Gate opens at col 30 for ~7 seconds. Sprint right — drop to the main floor and keep running.
Run through before it closes. Missed it? Go back and re-trigger the plate — it resets.
Stop. Re-watch the cycle. Don't carry momentum from the gate sprint — pause and time this one independently.
Same again. Immediately after #2 — stop and re-time. These two are back-to-back but have independent cycles.
Standing jump (↑ without running) up-right onto the low step (col 39–40). Then another standing jump up onto the wall top (col 41). If you hang instead of landing, press ↑ to climb.
Sprint through — two crumbling tiles. No stopping. Keep running right.
Walk over it — full heal + max HP rises. Do not skip this. It's your reward for clearing the climb.
The guard from col 14 may have chased you up. At full HP after the big potion, this is manageable. Poke-and-retreat.
Step on plate P, sprint right through the exit gate.
| Dying from | Fix |
|---|---|
| Chomper hit | Wait for blades at widest — don't go on the opening motion, go when they're just starting to retract |
| Gate closed on arrival | Go back, re-trigger plate A, sprint immediately this time |
| Fell off wall-climb | Use standing jumps (not running) — you need height, not distance |
| Loose bridge fall | Running start, full speed through tiles 46–47, no deceleration |
| Guard kills you at low HP | Fight the col 14 guard before the climb; the big potion at col 49 refills you before any remaining fight |