Quick Controls
Walk (tap) · Run (hold)
Jump · Climb (while hanging)
Crouch / creep · Drop (hanging)
X
Attack
What's New Here
🦷
Chompers new

Vertical blade traps cycling open → closed. Sprint through at peak-open only — when blades are at their widest and just starting to retract. Going on the opening motion is too early.

⏱️
Timed Gate (A/B) new

Hitting plate A opens gate A for ~7 seconds. The gate is far enough that you must run immediately after stepping on the plate. No pause.

💊
Big Potion (H)

Full heal AND +1 max HP permanently. There's one at col 49 — always collect it. Small potion (h) is partial heal only.

Step-by-Step Route
1
Chomper #1 (col 8) time it

Approach and stop. Watch the blades — wait for full open, blades at their widest, just starting to close back in. Sprint through at that moment.

2
Fight guard (col 14) combat

Your sword carries from Ep 1. Poke once (X), step back, wait, repeat. 3–4 hits. Save HP for later.

3
Drop to lower ledge (col 20)

Continue right and step off the platform. Land on the long lower ledge below. 1-tile drop — safe.

4
Pressure plate (col 25) → run immediately! 7 seconds

Step on plate A. Gate opens at col 30 for ~7 seconds. Sprint right — drop to the main floor and keep running.

5
Through timed gate (col 30) time limit

Run through before it closes. Missed it? Go back and re-trigger the plate — it resets.

6
Chomper #2 (col 34) time it

Stop. Re-watch the cycle. Don't carry momentum from the gate sprint — pause and time this one independently.

7
Chomper #3 (col 37) time it

Same again. Immediately after #2 — stop and re-time. These two are back-to-back but have independent cycles.

8
Two-step wall climb (col 39–41)

Standing jump ( without running) up-right onto the low step (col 39–40). Then another standing jump up onto the wall top (col 41). If you hang instead of landing, press to climb.

9
Loose floor bridge (col 46–47) loose tiles

Sprint through — two crumbling tiles. No stopping. Keep running right.

10
Big potion H (col 49) collect!

Walk over it — full heal + max HP rises. Do not skip this. It's your reward for clearing the climb.

11
Fight guard (may have followed) combat

The guard from col 14 may have chased you up. At full HP after the big potion, this is manageable. Poke-and-retreat.

12
Plate P (col 56) → Exit (col 59) CLEAR

Step on plate P, sprint right through the exit gate.

Chomper tip: If you're unsure, wait one full cycle while standing safely before the chomper. Get the rhythm in your head, then sprint through on the next peak-open.
Survival Reference
Dying fromFix
Chomper hitWait for blades at widest — don't go on the opening motion, go when they're just starting to retract
Gate closed on arrivalGo back, re-trigger plate A, sprint immediately this time
Fell off wall-climbUse standing jumps (not running) — you need height, not distance
Loose bridge fallRunning start, full speed through tiles 46–47, no deceleration
Guard kills you at low HPFight the col 14 guard before the climb; the big potion at col 49 refills you before any remaining fight