Changelog
Release notes
Newest first. Dates are dd/mm/yyyy.
v1.2.0
release11 Mar 2026The Palace Gates
- New Episode 3 — sky bridges, elite vizier blades, and a throne-room finale.
- About page and public changelog wired up from the site nav.
- Fixed the /game link 404 caused by a trailing-slash redirect.
- Direct link into the game (opens in its own tab) added to the hero.
v1.1.1
patch27 Feb 2026Guard AI rebalance
- Elite guards now telegraph the overhead strike a full 180ms before committing.
- Crumbling floors give way 500ms after first touch, matching the classic feel.
- Blue potion drop rate reduced from 4% to 2.5% per chest.
v1.1.0
release14 Feb 2026Halls of the Guard
- Episode 2 added with slicing door-blades and the timed portcullis.
- Ledge-grab window extended by 2 frames on standing jumps.
- Save slots persist per-browser via localStorage.
v1.0.1
fix30 Jan 2026PWA and audio fixes
- Service worker now uses NetworkFirst for navigations — no more stale HTML after a deploy.
- iOS Safari audio unlock on the first tap of the Start button.
- Fullscreen button hidden when the browser blocks the request instead of erroring.
v1.0.0
release18 Jan 2026First cut — Episode 1: The Dungeon
- Playable Episode 1 with the full move set: run, standing/running jump, crouch, sword, ledge grab.
- Procedural canvas renderer — zero art assets shipped.
- Live WebAudio synthesis for every sound effect.
- Installable as a home-screen PWA on Android, iOS, and desktop.