Changelog

Release notes

Newest first. Dates are dd/mm/yyyy.

  1. v1.2.0

    release11 Mar 2026

    The Palace Gates

    • New Episode 3 — sky bridges, elite vizier blades, and a throne-room finale.
    • About page and public changelog wired up from the site nav.
    • Fixed the /game link 404 caused by a trailing-slash redirect.
    • Direct link into the game (opens in its own tab) added to the hero.
  2. v1.1.1

    patch27 Feb 2026

    Guard AI rebalance

    • Elite guards now telegraph the overhead strike a full 180ms before committing.
    • Crumbling floors give way 500ms after first touch, matching the classic feel.
    • Blue potion drop rate reduced from 4% to 2.5% per chest.
  3. v1.1.0

    release14 Feb 2026

    Halls of the Guard

    • Episode 2 added with slicing door-blades and the timed portcullis.
    • Ledge-grab window extended by 2 frames on standing jumps.
    • Save slots persist per-browser via localStorage.
  4. v1.0.1

    fix30 Jan 2026

    PWA and audio fixes

    • Service worker now uses NetworkFirst for navigations — no more stale HTML after a deploy.
    • iOS Safari audio unlock on the first tap of the Start button.
    • Fullscreen button hidden when the browser blocks the request instead of erroring.
  5. v1.0.0

    release18 Jan 2026

    First cut — Episode 1: The Dungeon

    • Playable Episode 1 with the full move set: run, standing/running jump, crouch, sword, ledge grab.
    • Procedural canvas renderer — zero art assets shipped.
    • Live WebAudio synthesis for every sound effect.
    • Installable as a home-screen PWA on Android, iOS, and desktop.